October 2025 Test Drive Meme
Monday, 6 October 2025 23:02![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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OCTOBER 2025 TDM
PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: A new group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.
PROMPT TWO — POWER IN WORDS: Interlopers gather around the campfire and decide to tell stories: only to find their stories begin to come alive right before their very eyes.
PROMPT THREE — FRONTIER COMFORTS: Interlopers come across a surprise baker in Milton, offering up tasty treats — with unexpected effects.
ARRIVAL: METHUSELAH'S FEAST
WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.
'You are the Interloper. You are not part of nature’s design.'
It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.
These are the words of the Darkwalker, you’ll soon come to find.
You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.
Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.
The sun is bright, enclosed in light fog. It is a strange kind of twilight.
You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.
You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.
Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?
Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!
As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.
Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.
The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.
“Ah. Once more, you poor souls come.” he nods gravely. No, this is not the first time that this has happened. “I am Methuselah. I welcome you, Newcomer, although I’m sorry for how you’ve come to find yourself here. You are not the only one, the lights are changing things. Come. Mother Nature has not been kind to you, but there are plenty here to help.”
The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.
There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.
Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.
He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.
POWER IN WORDS
WHEN: The month of October.
WHERE: Everywhere.
CONTENT WARNINGS: reality warping; potential fourth-walling; horror monsters/creatures; potential character injury; potential character death.
They say there’s nothing more powerful than stories. Tales of caution told to little children to mind the great and terrible things out in the darkness of the world. Accounts of folk horrors or great adventures to thrill and entertain. Or perhaps stories of valour and hope to help inspire the hearts of the downtrodden and destitute. Words have been spoken over campfires for eons, passed down from lips to lips.
In the Northern Territories, there is plenty of time on one’s hands. The hours seem to crawl by, and there is very little in terms of entertainment to keep one’s mind busy after the chores and business needed to survive is done. Sometimes all there is left to do is to sit by the fire and talk. And with winter quickly approaching, huddling around a fire certainly isn’t a bad idea after all.
And certainly, Interlopers have found themselves compelled to gather around fires as of late. To spend time with their fellow Interlopers, to enjoy the sense of community and togetherness.
Considering the time of year, it’s October — a favourite time of year for some. Halloween draws close, and what better way to celebrate it in a world where nothing much can be celebrated by telling some of your favourite spooky stories for the evening? It feels like as good a time as any, after all.
So you gather around a fire with your fellow Interlopers and begin to tell one another stories. They might be retellings of your favourite horror movies, folktales from your country, stories that freaked you out as a kid. Stories of cryptids or the monsters under the bed. Maybe it might be some supernatural encounter you once experienced. Something to really spook your fellow Interlopers for fun.
… only it isn’t just for fun.
In a world where there are bigger powers at play, there is so much power in words spoken. As you tell your story, something… unexpected happens. Interlopers will find that the horror stories they tell around the fire will start to become a reality. The cryptid from your hometown may just start stalking you from the shadows. The werewolf from that favourite horror film of yours? You hear it howl in the distance. The ghosts you swear you saw once as a kid will appear before you.
You have brought these stories to life, accidentally.
How do you deal with such a thing? Well, how does it end in the story? Your creations only have as much power as the stories that hold them. Stake through the heart for a vampire, a ring of salt for ghosts, silver for werewolves. And you better deal with it quickly, less you become just another victim in the story.
Fortunately, if you’ve talked yourself into a bit of a jam, the monsters you’ve spoken into life will eventually disappear into nothing by the time the sun rises again. You only have to survive the night first.
FRONTIER COMFORTS
WHEN: The month of October.
WHERE: Milton.
CONTENT WARNINGS: altered/magical food items; severely altered/warped behaviours; potential personality switches/animalistic behavioural characteristics; minor body horror; loss of senses; physical age changes; precognition/future visions.
In the month of October, Interlopers have been practically plagued by the delicious scents of homebaking that fill the air in and around Milton. Following their noses, however, has turned up nothing,and no one’s been able to find the source of those smells no matter how hard anyone’s tried to look. Interlopers aren’t exactly living on the most luxurious of diets, and often the most basic and simple of meals is what’s on the table for them in the general day to day. Whatever this is smells practically divine, and no one is immune to being enraptured by them.
One particular day, as you walk around Milton, the scent is particularly strong and this time you’re determined to find the source of the baking. Maybe whoever it is might be in a particularly charitable mood, or might be willing to trade for whatever it is you’re baking.
You see lights on in one of the cabins that had once otherwise been empty, or maybe you’d just never noticed someone lived there. But as you draw closer to the front door, the scents of home cooking are overpowering and you knock, hoping and praying for an answer.
The man who answers the doors isn’t someone you recognise. There’s nothing out of the ordinary about him: he is middle-aged and tall, with a thick beard. Behind him is a busy scene: a roaring fire and the ongoing process of baking. He chuckles at your staring and invites you in. Inside, you find the source of the smell: home-cooked pies of varying types; some more rustic than others, with golden pastry and rich-smelling fillings.
You’re not sure if the man is a fellow Interloper, or perhaps one of the folks from Silverpoint — a Milton native who’s returned home. Or maybe he’s neither. He doesn’t speak much, and only beckons you to pull up a chair at the large kitchen table and eat.
He offers a selection. The choice is yours, Interlopers. But trying out one of these pies might have you biting off more than you can chew.
STALKER’S PIE: A rich pie made with Bear and Wolf meat. Dangerous, mysterious filling. This pie gives the Interloper eating it an animalistic instinct. Your senses are sharp, keen. You hear, smell and see as an animal would. Your nails are sharp like claws, your teeth are now fangs to bear and snap. You see the world in black and white: predator and prey.
PREPPER’S PIE: A dense pie made from foraged vegetables. Rough around the edges. After eating this pie, you feel your mind is clear and untroubled. You feel prepared… in a way you didn’t think possible. For a time, you are able to see things in the immediate future around you. And with that, you are ready for anything.
DOCKWORKER’S PIE: A satisfying pie made from the day's catch. The taste of the sea. As you eat this pie, you feel a sensation of waves washing over you. A gentle rocking, as if you are a vessel on the ocean. With each gentle rock, you feel yourself shift. You’re still you, but another kind of you. Maybe if you’d made another choice, or maybe you hadn’t been chosen. In this world, this timeline, things had gone differently. And now so are you. Different. An alternative version of yourself, rippling through.
BREYERHOUSE PIE: A pie any meateater would love. Lunchbox-ready. Chowing down on this heavy, meat-filled pie reminds you that you too are just meat. And like the game butchered and broken down to make it, the same can be done to you. This pie will temporarily take away one of your five senses: sight, touch, smell, taste or hearing. You may find yourself feeling completely numb to touch; or unable to hear or see anything.
PEACH PIE: A pie filled with sweet, canned peaches. Reminds one of warmer seasons and brighter days. Eating this pie will change your physical age to a younger version of yourself. It will be of a time when things were simpler, happier. The world around you did not feel so empty and terrifying, and you now see it with eyes of wonder and an unbridled heart.
Afterwards, you’ll find you can’t find the man or his cabin again. Once you leave the area and try to return, you’ll find the cabin empty, with no trace of the man or his baking to be found.
FAQs
1. Arrival threads can be treated as game canon.
2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.
3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.
4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.
5. More information about Milton can be found here.
1. While any monsters are fine to bring in, we do ask that players are mindful of bringing in gigantic monsters (ie. Godzilla) that could potentially break the game's setting.
2. Players are welcome to go with monsters from their character's canons, or make up their own ghost stories or go with real-life examples of ghost stories.
1. The effects of the pies will last between eight hours to a full day, depending on how much was consumed. Nothing can be done to alleviate symptoms. You will feel incredibly hungover the day after the effects have subsided, like you've eaten something way too rich, but feel completely fine after that.
2. Dockworker's Pie can be any kind of AU, whether that's a canon AU (ie. Endverse in Supernatural) or a player-made up AU. Genderswaps would also be acceptable in this instance.
AC Results
Sunday, 5 October 2025 18:44![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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AC RESULTS
Following the latest AC Round, results are as follows:
Dustin Henderson |
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Ari Tayrey |
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James Fitzjames |
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Sam Porter-Bridges |
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Senshi |
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Tim Drake |
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Tim Gutterson |
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Arthur Lester |
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Danny Rand |
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Chalia Bull |
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Holland March |
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John Doe |
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Johnny Silverhand |
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Steve Harrington |
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V |
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Potential sweeps have 48 hours to submit AC before their sweep will be processed.
Players taking a strike must make AC this month to clear.
If something doesn’t look right, please don’t hesitate to reach out.
Tales From The Northern Territories #13
Wednesday, 1 October 2025 21:04![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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TALES FROM THE NORTHERN TERRITORIES #12
Greetings, Interlopers! Welcome to another of your bi-monthly updates, known as Tales From The Northern Territories! The purpose of these little ‘newsletters’, is to touch base with players on how things are going within the game and the fallout of the event of the previous month. In addition, these updates will also provide some extra information on NPCs, along with any additional happenings that might be going on within the game — which may be hints towards the upcoming Test Drive Meme!
Before we jump into things, here are some dates for your diary for this month:
Test Drive Meme — 5th - 7th
CR Meme — 15th
Reserves — 15th - 19th
Applications — 20th - 31st
MOD CHANGES: Chase will be temporarily stepping down as a Helper Mod (and dropping as a player) due to real life obligations. She’ll be aiming to return in the future, and we wish her luck with the real life things! In the meantime, you can still reach out to myself, Jhey and Noodle for anything Mod-Related.
ENDGAME PATH: With the Endgame set for May 2026, a plan has been laid out in terms of the application rounds and Test Drive Memes.
Following October, there will be one final Application round in December which will be open to the public.
Following this, there will be one last application round in February 2026 for Returning Players only.
Players who have previously dropped from the game and have not dead-locked their character out (ie. by killing them off) will be free to return them to the game for the final few months of Singillatim. During this Application round, the character caps will be removed so anyone who does want to return can do so. In short:
November 2025 — Event Month
December 2025 — Final Public Application Round
January 2026 — Event Month
February 2026 — Final Application Round For Returning Players
March 2026 — Event Month
April 2026 — Final Event Month
May 2026 — Finale
CONTENT: October is a non-event month but there will be a Test Drive Meme this month, meaning that there will be an application round! We hope you enjoyed your TFLN Meme last month! This month, players will have their bi-monthly CR Meme.
HOUSEKEEPING: A reminder for players that we have both a Character Location Tracker for players to use to show where their characters are each month. I will link it here, but it can be found on the Areas Page. In addition, we have a Character Impressions Sheet for players to put down first impressions/basic general knowledge of characters that was created by one of our former players! While linked here, this can be otherwise found on the Navigation pages.
INTERLOPER CENSUS 2025:Thank you to everyone who’s currently filled out an answer/response for the Interloper Census 2025! The form is open until October 21st, after which the results will be collated and it’ll be time for another presentation.
If you haven’t already done so, you can fill out the form here!
You can still watch the previous years by following the links below!
INTERLOPER CENSUS 2024
SEPTEMBER’S EVENT
THE AURORA: ENOLA’S VISIT / KICKBACK: There is an uneasy silence following the ‘battle’ between Enola and the Darkwalker, but for now things have shifted into what could almost be a kind of ‘peace’. Nothing is forever, however. A total of thirteen Interlopers were killed during the night of September 21st, marking it as one of the singular deadliest of nights for Interlopers in their time during the Northern Territories. In the cold light of day, Interlopers must work to recover from the night of violence, move to lay the dead to rest and reckon with the consequences of their actions.
AS THE DEAD SLEEP: As September draws to a close, the pull to lay things to rest will begin to ease and will have disappeared by the time October dawns. Hopefully Interlopers have found some catharsis and healing in laying whatever it was to rest that they needed to.
SIGNAL VOID: The searches for bunkers continue after September and Interlopers can continue to work on locating and looting them into October and beyond. Some Interlopers may choose to keep them as caches or stores in case of emergency, or choose to use the bunkers themselves and emergency shelters for their journeys through the Northern Territories. The radio message in morse code will continue to be broadcast at times during Aurora nights, the same message:
PROJECT WINTERMUTE DOWN.
DANGER: AURORA INSTABILITY.
COME AT ONCE.
Who is Operative Bearoak? What is Project Wintermute? What do they mean by the Aurora’s instability? More questions for Interlopers, and while they can discuss amongst themselves — true answers are yet to be revealed.
AND NOW... THE WEATHER
DAYLIGHT: Daylight falls and night grows in the Northern Territories. The days grow shorter and shorter by the day, with eleven hours of daylight from the start of October, falling to six and a half by November 1st. The last sunset of the year falls on November 26th, and from then there will be no sunrise, no daylight. Interlopers with Darkwalker’s Revenge will start to feel fitter and healthier as the month rolls on. Following the last sunset, they will feel at their physical peak — healthy, hale and energized.
WEATHER: With the daylight hours shortening, the temperature continues to drop. True Winter is on the way and the days feel thin and bitter. Sunlight will be weak and barely warm the world. As October goes on, snow fall will be almost constant and the chance of blizzards will increase again. On particularly cold days, hail storms are even likely, with some the size of golfballs during particularly bad storms. It might be best hanging around you Lightbringer buddies, since their warmth and fire abilities will be a huge comfort — or maybe even time with a furry Interloper friend.
AURORA ACTIVITY: High activity, with Auroras appearing almost every clear night there is. Even sometimes on snowy or stormy nights, the telltale signs of an Aurora are present. Interlopers can continue to note the Aurora’s effects on electrical items are a little more erratic — there’s more sparking and flickering of lights. Some bulbs or electronics may begin to blow. The effects on predatory wildlife continue to be more intense at times, too. Interlopers with Aurora Call will be able to hear Enola clearly and hold more simple conversations with her. Their abilities will be boosted during these nights, too. Interlopers with Moon Touched should take care being in wolf form, given that being in this form during Aurora Nights will cause them to go into a vicious, attacking frenzy.
SEISMIC ACTIVITY: Activity is low compared to the previous months. Tremors are minor and sparse, but the earth still feels a little restless at times.
NEW HAPPENINGS IN OCTOBER
CAMPFIRES: Fire is seen as crucial in the Northern Territories, and can often be the difference between life and death. In October, Interlopers are particularly drawn to making and keeping campfires going — especially on calmer days. There’s a kind of communal spirit in the air, with Interlopers drawn to one another to enjoy time around a campfire to hang around and chat.
HOME COOKING: When travelling about their days, whether it’s out and about in town or even out in the wilds of Milton — Interlopers will suddenly be captured by the pleasant smell of something baking. Following their noses, however, will turn up nothing, and they won’t be able to find the source no matter how hard they look. A terrible kind of torture for the hungry Interloper! Even Interlopers with Efficient Machine will find themselves tempted by the smells, and Free Runners will be incredibly cranky and frustrated at not being able to find the source of the smell.
NPCs
METHUSELAH: It’s business as usual for Methuselah. He predominantly stays within the Lakeside and Milton areas, given the dangers of traversing the Milton Dam to get through to the Coast. He mostly keeps to himself, but will return to Milton mid-month to help prepare for the Feast and the latest batch of Interlopers.
MARRA: With the Aurora Nights helping the broadcast of the shortwave radios, Marra will occasionally send messages to Interlopers in Morse Code. She will ask Interlopers for information on what events occurred in September and send reports back on the situation in Silverpoint. In general: things are as well as they can be, and there are still no sightings of ships on the horizon. She will share any emergency broadcasts with Interlopers she’s received, including the one from Operative Bearoak.
ENOLA: After September, and her fight with the Darkwalker — Enola is silent for a short time until she will return to speak to Interlopers on Aurora Nights. She will assure Interlopers that she is safe and well, albeit licking her wounds a little. I don’t lie down so easily. she will say. I’ve bought us some time, but just as I told you before: time’s running out. Things are moving quickly. The Darkwalker doesn’t lie down so easily, either. It will continue to try to hunt you down. Learn to use your new gifts, if you can. Fight. Survive.
MOLLY + JACE: Molly continues to act as a go-between with Interlopers and Marra, and continues to trade with Interlopers. Jace is excited for the winter storms, advising that this is the best time for things to wash up on shore for those who prefer to scavenge and beachcomb.
FATHER THOMAS: Father Thomas continues to be around for Interloper who require spiritual guidance, or religious needs, and welcomes anyone who wants to attend his Sunday Services when they’re staying in the village.