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[personal profile] wanderwolf in [community profile] singillatim
Who: Shao Anjun ([personal profile] wanderwolf), Frodo ([personal profile] nicehobbit), open
What: The time around the new moon is rough
When: Late November into early December
Where: Blackrock Road and a house way on the outskirts of Milton

Content Warnings: Body horror

Read more... )

AC Results

Friday, 5 December 2025 20:17
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AC RESULTS


Following the latest AC Round, results are as follows:

SWEEPS
Teddy Roberts | [personal profile] tedandroses


POTENTIAL SWEEPS
N/A


STRIKES
Charles Rowland | [personal profile] afterdrop
Dustin Henderson | [personal profile] sscuriosity
Freddie Lavoie | [personal profile] faa
Mike Wheeler | [personal profile] micycle
Vasiliy Ardankin | [personal profile] m1895


DROPS
Eren Jaeger | [personal profile] dreamsofwings
Reiner Braun | [personal profile] nohero


Potential sweeps have 48 hours to submit AC before their sweep will be processed.
Players taking a strike must make AC this month to clear.
If something doesn’t look right, please don’t hesitate to reach out.

December 2025 Test Drive Meme

Thursday, 4 December 2025 20:00
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DECEMBER 2025 TDM


IMPORTANT NOTE: THIS TDM IS THE FINAL PUBLIC APPLICATION ROUND. IF YOU ARE A NEW PROSPECTIVE PLAYER, THIS WILL BE YOUR FINAL CHANCE TO APPLY FOR THE GAME. RETURNING PLAYERS AND CURRENT PLAYERS CAN APPLY DURING THIS ROUND TOO.

A FINAL APP ROUND IN FEBRUARY WILL BE POSTED FOR RETURNING PLAYERS / CURRENT PLAYERS ONLY.


PROMPT ONE — ARRIVAL: METHUSELAH'S FEAST: The penultimate group of arrivals find themselves lost in the frozen wilds and vulnerable to the dangers of nature. With luck, they make it to the town of Milton, and to a friendly face offering food, warmth and shelter — and the current inhabitants, their fellow survivors.

PROMPT TWO — JUST A SONG: A being arrives at the doors of Interlopers, causing mischief — and rewarding Interlopers for being such good sports.

PROMPT THREE — THE ICE CAVES: Interlopers find themselves as unwelcome guests in a labyrinth of ice caves.

ARRIVAL: METHUSELAH'S FEAST


WHEN: Mid-month.
WHERE: Milton, Milton Outskirts.
CONTENT WARNINGS: potential animal attacks, potential injuries, potential cold injuries/hyperthermia risk.

'You are the Interloper. You are not part of nature’s design.'

It’s the last thing you hear. A dark, deep voice. Impossibly ancient. You feel afraid. Maybe you’re dreaming, maybe you’re wide awake. You saw the lights, and then your world went dark. But you hear it in the blackness, you won’t forget those words.

These are the words of the Darkwalker, you’ll soon come to find. This ancient creature that sneers at you, who does not want you here. Your fellow Interlopers will fill you in on this being soon enough.

You awaken. You are not where you were before. It’s different for everyone, there doesn’t seem to be much of a pattern in where you find yourself. You may open your eyes to find yourself in a cold, dim and dank cabin. The air is stale, dust hangs in the rays of weak sunlight that shine through the tiny windows. Someone lived here once, but they aren’t to be found. This place has been ransacked, abandoned long ago. It is quiet. The wood creaks around you.

Or perhaps you may awaken to find yourself shivering in the yawning maw of a cave, the freezing stone below you. Or maybe you’re unfortunate enough to sit up to find yourself lying in the snow, in the middle of the wilderness. Snow lies thick around you. It’s freezing out. You haven’t felt a cold like this before in your entire life. Cruel and biting. You have no idea where you are, and what’s worse — you are completely alone.

The sun is bright, enclosed in light fog. It is a strange kind of twilight.

You may feel different, too. Any powers or magics you may have feel... absent. Disconnected. Things that may not have affected you previously now do. Something in you has changed.

You know you can’t stay where you are. You’ll need to move, try to work out where you are and how you came to be here. So you walk, head out into the unknown, in hope of finding a trail or a road. You’ll find one soon enough. It’s here you may find someone else in the same boat as yourself, equally freezing and confused. You’ll both need to keep going. It won’t be easy. You hear howls of wolves around you, and the terrain is difficult: slips and falls are likely. You’re completely vulnerable out here in the open.

Or it’s possible you may come across someone else here. Someone who looks far better prepared to deal with the freezing cold and frozen landscape, out hunting or gathering. They’ll likely offer help and get you into town. However, for the unlucky ones who don’t come across anyone, you’ll carry on until you see it: the lazy trail of smoke rising in the air. Fire. Not just one, but several. Civilization...?

Follow it, and soon enough the way you’ve taken will certainly become a path or road. Unfolding before you in the mountainous forests, you’ll see the most welcome of sights: a small mining town tucked up in the valley. Battered, rusted road signs will direct to “MILTON, POP. 947”. You’re almost there, you keep going, and it looks like other people have had the same idea as you. In fact, you’ll hear the muffled sounds of life. People! In the town!

As you head into the outskirts and then further into town, you’ll find it’s a little easier to walk but the cold has gripped you hard. You’ll find the buildings, both shops and homes, some are dark and lifeless, some of them are boarded up, some of them are occupied. People are going about their business, or stood watching from their tiny porches of their small, timber homes. For a town this big, there doesn’t seem to be many people. Several dozen at most, but no more.

Towards the center of town, you’ll find the building from which the biggest of the smoke trail rises: a school-house of sorts, or some kind of community hall. Perhaps both. You’ll find more and more people all drawn to this place, each and every one of them in the same position as yourself (and your companion, if you’ve found one). Some are in worse states than others: some are bloodied, nursing bite wounds or cuts; others might have some other kind of injury sustained in the journey here from falls. Others may look as if they could faint from the cold at any second.

The door opens, and you’re greeted by the gnarled, wizened face of an elderly man, dressed in thick furs. He has a kind face. He smiles warmly, and with pity, ushering you in with haste.

“Here we are, once again. This place continues to draw more souls in.” he nods gravely. “But I wonder for how much longer you turn up in this town. I am Methuselah. I welcome you Newcomer, although I’m sorry for how you’ve come to find yourself here. This world has been long since changed by the lights. And more change is still to come, I feel. Come. Mother Nature has not been kind to you, but there are plenty here to help.”

The room is dim, lit only by natural daylight through the windows. A roaring fire sits at one end of the huge hall. It crackles, bright and cheerful... and warm. Even as big as this place is, the room is pleasantly warm. You’ll also find basic cots set up down one side of the hall, and while it seems there's a few people already living here, there's enough space for those in need of them. There's places to rest for a moment and get your bearings, or just trying to recover from the cold. Down the other side are tables and chairs, and long tables laden with food, drinks and bottled water similar to one might find at a soup kitchen. Once again, Methuselah offers a feast, aided by some of the other Interlopers.

There are canisters with hot herbal teas, mostly. But some coffee can be found. There’s also soup and stew and trays of charred deer and rabbit meats, plus some grilled fish. It’s very basic, but it’s hot and filling. A feast for those who have battled the cold to come here.

Methuselah will continue to busy himself, still; there is plenty to do. He will fetch blankets, tend to wounds, serve food and drinks — aided by a handful of others in the Hall. Your fellow survivors, but those who have been here for some time now. He does not have much time to talk. More and more people seem to be coming in from the cold. He will not stop to sit and rest until everyone is seen to, taking up a place by the fire to gaze silently into its flames.

He will encourage newcomers to get warm and eat, and when they are ready to — they can explore the town and find one of the many empty homes to call their own. He will not speak much, but gesture to your fellow survivors. They will have better answers than him.

JUST A SONG


WHEN: The month of December.
WHERE: Milton.
CONTENT WARNINGS: supernatural creatures; folklore-inspired creatures; skeletal beings (horses); pranks/mischief.

Sounds of revelry have been heard through the streets of Milton: music, singing, bells. You can hear them from your cabin, or even as you venture through the town. It really sounds like someone’s having a pretty good time. It’s actually kind of nice to hear it, all things considered. Interlopers often find themselves with little to be cheerful about with the long night, bitter cold and difficult daily life.

Going out to find the source of such festivities will come up with nothing, however, which is both disappointing and a little unnerving. Until one night you hear the noise right at your door, and there’s the sudden boom of a knock.

Opening the door will lead to silence, but instead stands a tall being that towers higher than the door frame. Slow to move, a skull moves into view and you find yourself staring at a horse skull, adorned with ribbons, bells and flowers, its ears flicking in curiosity. Its eyes glow white in the dark. The remainder of the being’s body is covered by a huge white shroud and while it appears as a rather frightening creature — it makes no move to attack you. Instead, it stands calmly, relaxed.

Its teeth chatter for a moment, and it bursts into song: slow and cheerful:

‘I am come, dear friend, at your door to sing.
I am come, dear friend, why won’t you let me in?

If I trespass, tell me then, why that I must go.
If I trespass, state in song, you should tell me so.’


You must tell the creature, in song, why they cannot come in. It’s… almost like a game—?

So you try, singing to the creature why it cannot enter your home. But the creature is clever, and can come up with plenty of ways in which it can argue for coming inside an Interloper’s home — returning its arguments in song. It starts off a back and forth, a debate in song. Eventually, you’ll fail to come up with reasons against the creature gaining entry and fail to argue back a reply. The creature jaw chatters cheerfully and ducks — charging forwards and passes right through you. As you turn to look back inside, you’ll see nothing there — the creature is nowhere to be seen.

However, you’ll soon find yourself falling victim to a… well, it’s almost a harmless prank if anything:

Altered Speech: Interlopers find themselves talking backwards, no matter how hard they try to not. Even Interlopers with Aurora Call will find their ‘mental voice’ speaking backwards, too.

Animal Ears: Interlopers find themselves with some kind of animal ears. While they certainly don’t get the benefits of said animal’s hearing — it does make wearing hats a bit of a pain.

Confetti: Everywhere you go, rainbow-coloured confetti will fall from your head. It can either be a constant stream, like a little raincloud above your head. Or maybe it comes out when you sneeze, or cough, or even just speak.

They See You: There’s googly eyes. All shapes and sizes. Everywhere. On the furniture. On your toothbrush. On your soup can. On you. No one knows where they come from, and if you take them away — they will come back.

Plastic Wrap: When you try to go through a door, you’ll be hit in the face with plastic wrap. It won’t be every door, though. And you’ll never know if a door’s been booby-trapped with it. But any door might be one that gets you.

They keep finding a random item in every drawer

These shenanigans will keep up for several days. However, on the morning of the day after the effects have passed, Interlopers will awaken to find everything back to normal. They’ll also find at the foot of their bed a small parcel. Inside, they’ll find a sweet treat of their choice: maybe a cake or candy they like the most, something they can’t otherwise get in the Northern Territories.

Maybe it wasn’t so bad after all.
THE ICE CAVES


WHEN: The month of December.
WHERE: Everywhere…?
CONTENT WARNINGS: animal attacks / wolf attacks; supernatural animals; potential injuries, potential cold injuries/hyperthermia risk.

You wake up cold, to the sound of a great beast breathing restlessly. The sound echoes, and it feels far away and incredibly close at the same time. The air is humid, which makes the cold even more biting and the ground feels wet beneath you. As you sit up, you realise why: there are patches of ice that make up the floor, which now melt beneath your warm body. The light is dim, but you can see well enough with the soft blue glow that encompasses the area around you. As you get up to examine this glow, you realise it’s greeted by bioluminescent fungi which creep around the walls, floor and ceiling.

It’s an ice cave, and you find yourself not alone. Another is here with you.

Taking a few moments to recollect yourselves and take in your surroundings, you decide to traverse the caves in hopes of finding an exit. What meets you is a labyrinth of tunnels and atriums: all covered in the very same bioluminescent fungi and ice. The ground is slippery to walk on, and care should be taken. Every so often, the walls tremble and quake — not enough to cause any kind of cave-in, but enough to keep you on your toes.

But it’s not just you two in this cave. Not just the mysterious beast’s troubled breathing either. Something else is here, too — something far more familiar.

And soon you’ll find out: wolves.

You’ll find three here. Their eyes glowing green in the dim light. The first wolf is distinguishable by its more fluffy coat, their scruff poofs up a great deal more — tinged with white. Its approach is more softer, hoping to catch Interlopers unaware in the caves.

The second wolf is recognised by its scruffy coat, looking mangier than the others — missing chunks of it in places. This wolf is far more noisy compared to the others and tends to run more, barrelling into the Interlopers headfirst.

The third wolf is bigger than the other two, but its behaviour could only be described as being… sketchy. This wolf is far more silent, and likes to hide and stalk Interlopers from afar — even waiting for them to pass before it sneaks up from behind.

The wolves can be fought, they can even be killed — but they won’t stay down for long. Eventually, even if you’re sure they’re dead, they’ll get back up again and resume the chase of you through the caves. It’s best to keep moving and find a way out of this maze of a cave system.

You’ll find the opening soon enough, and stepping through the cave’s mouth will bring you back into a random location: you could find yourself outside a random cave in the Milton wilds, suddenly entering a long-abandonned cabin in Lakeside, or stepping inside the Frozen Angler in Silverpoint (to a confused-looking Molly). There seems to be no rhyme or reason to where you end up, and you certainly can’t go back — just hope you’re somewhere you’d like to be.

FAQs

ARRIVAL: METHUSELAH'S FEAST


1. Arrival threads can be treated as game canon.

2. Items characters have brought from home can be found either strewn around them when they awaken, or in the community hall — as if someone left them out for them to collect. Methuselah will not know how they got there, and will be quite bemused by the happenings.

3. Reminder that all characters are now depowered upon arrival. They can choose not to notice it at first, or can immediately sense something is different about them.

4. If asked any personal questions, Methuselah will smile and say "Oh, you don't want to know about an old man like me. But I have lived all over in these parts for all my life." He will be more concerned with trying to help Newcomers, and is genuinely concerned for them and their well-being. Other Interlopers will say much of the same — there's little to know about him.

5. More information about Milton can be found here.

JUST A SONG


1. The being is inspired heavily by a festive Welsh folk tradition Mari Lwyd, where participants would visit homes, singing and engaging in a rhyming battle of wits, known as pwnco. The Mari Lwyd is a figure of mischief and havoc, but also one of good luck to the homes they successfully win at entering.

2. The being can come to the same home multiple times, so Interlopers can be affected by multiple ‘prank’ effects.

3. Failure to sing at all will result in an automatic loss.

4. The being cannot be harmed, and attempts to hurt it will pass right through it. It will also mean an automatic loss — and the being might just leave you your WORST/LEAST FAVOURITE sweet treat instead.

THE ICE CAVES



1. The three wolves are a call out to the player-named unique wolves of The Long Dark who exist within internal locations: Fluffy, Scruffy and Sketchy.

2. Characters end up in the Ice Caves with whatever they happen to have on their person at the time.— if it’s typical for them to carry weapons, they’ll have this with them.

3. While the wolves will never stay dead for long, they can be killed by any means you would normally kill a wolf: bullets, knives, arrows, etc.

Tales From The Northern Territories #14

Monday, 1 December 2025 22:57
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[personal profile] singmod in [community profile] singillppl
TALES FROM THE NORTHERN TERRITORIES #14






Greetings, Interlopers! Welcome to another of your bi-monthly updates, known as Tales From The Northern Territories! The purpose of these little ‘newsletters’, is to touch base with players on how things are going within the game and the fallout of the event of the previous month. In addition, these updates will also provide some extra information on NPCs, along with any additional happenings that might be going on within the game — which may be hints towards the upcoming Test Drive Meme!

Before we jump into things, here are some dates for your diary for this month:

Activity Check — 1st - 5th
Test Drive Meme — 5th - 7th
CR Meme — 15th
Reserves — 15th - 19th
Applications — 20th - 31st


ANNOUNCEMENTS/HOUSEKEEPING:



ENDGAME PATH: With the Endgame set for May 2026, December marks the final Application round open to the public. Following this, there will be one last application round in February 2026 for Returning/Current Players only.

Players who have previously dropped from the game and have not dead-locked their character out (ie. by killing them off) will be free to return them to the game for the final few months of Singillatim. Or current players who wish to bring in a new character for the Endgame are welcome to do so.

During this Application round, the character caps will be removed so anyone who does want to return can do so. In short:



December — Final Public Application Round
January — Event Month
February — Final Application Round For Returning/Current Players
March — Event Month
April — Final Event Month
May — Finale



CONTENT: December is a non-event month but there will be a Test Drive Meme this month, meaning that there will be an application round! We hope you enjoyed your FMK Meme last month! This month, players will have their bi-monthly CR Meme.


ACTIVITY CHECK: Due to the holiday season, December will be a Check In Only month. You may still make AC for the month of December if you’d like, but it’s not a requirement. Players who have submitted a Strike in November must clear this Strike in December.


HOUSEKEEPING: A reminder for players that we have both a Character Location Tracker for players to use to show where their characters are each month. I will link it here, but it can be found on the Areas Page. In addition, we have a Character Impressions Sheet for players to put down first impressions/basic general knowledge of characters that was created by one of our former players! While linked here, this can be otherwise found on the Navigation pages.



INTERLOPER CENSUS 2025: Is still in the works, apologies for the delay on getting it done. I plan on getting it done this month at some point, before the holiday season truly kicks in.

You can still watch the previous years by following the links below!

INTERLOPER CENSUS 2023

INTERLOPER CENSUS 2024



NOVEMBER’S EVENT


THE AURORA: CROSSROADS ELEGY: The storm is over, and Interlopers must work to rebuild any damaged buildings following. Enola tells the Interlopers there will be two more chances for Interlopers to take a gift for themselves through her — although this might be more foreboding than anything else.

WINTER’S CURSE: Interlopers can still find themselves becoming victim to the creature’s curse into the month of December — but no new ‘infections’ will come to light from about mid-December onwards. Maybe it’s the festive mood in the air and goodwill amongst Interlopers that have fought it back, maybe the creature has moved on. Who knows, but Interlopers are safe again, for now.

BONES IN THE OCEAN: In early to mid-December, the ship that Interlopers have spent the past few weeks exploring will groan terribly as it sits trapped in the ice. Venturing within it will still provide episodes of ghostly activity, but the ship seems almost… unstable. Like it’s tearing apart. Then, in mid-December, during the night, there’ll be an almighty crash — the ice surrounding the ship finally breaks through and damages the ship’s hull. For the next couple of days after this, the ship will slowly begin to sink into the icy waters below.

AND NOW... THE WEATHER


DAYLIGHT: With the last sunset on November 26th, there is no more daylight in the Northern Territories. Interlopers can get by with a few scant hours of twilight in the middle of the day, but the skies will not brighten further than this. The first sunrise of the year will commence on January 14th. Interlopers with Darkwalker’s Revenge will feel at their physical peak during this time — healthy, hale and energized.

WEATHER: In the deepest parts of winter, the temperature is extremely cold. Temperatures can plummet well below -40C. Storms and blizzards are incredibly common, with most days out of the months of December and January seeing some kind of snowfall at some point during the day/night. On clearer days, it’s very bitter. Interlopers with Cold Fusion will be completely unbothered by the chill, where other Interlopers might want to find a buddy with Lightbringer to cosy up to.

AURORA ACTIVITY: High activity, with Auroras appearing almost every clear night there is. Even sometimes on snowy or stormy nights, the telltale signs of an Aurora are present. Interlopers can continue to note the Aurora’s effects on electrical items are a little more erratic — there’s more sparking and flickering of lights. Some bulbs or electronics may begin to blow. The effects on predatory wildlife continue to be more intense at times, too.

SEISMIC ACTIVITY: Activity is low compared to the previous months. Tremors are minor and sparse, but the earth still feels a little restless at times. You don’t trust it, it’s like it’s almost too quiet.
NEW HAPPENINGS IN DECEMBER


ANIMAL TRACKS: It’s that time of year once more. Some familiar-looking tracks can be found throughout the Northern Territories from mid to late December. These boar tracks, for those who were here last December, can be recognised as belonging to one Very Particular Being. In addition to this, Interlopers can also find horse tracks in the snow. They don’t seem to be trackable, and don’t follow straight paths — there are but a few hoofprints here and there in the snow.

REVELRY: The sounds of laughter and music can be heard in the streets of Milton. It sounds like someone’s having a blast, but going out to see what the fuss is about will reveal an eerily quiet town. Well, that's disappointing.

NPCs


METHUSELAH: It’s business as usual for Methuselah. He predominantly stays within the Lakeside and Milton areas. He mostly keeps to himself, but will return to Milton mid-month to help prepare for the Feast and the latest batch of Interlopers. He will note to Interlopers that he feels a shifting in the air, but he cannot be sure what it means. Something is coming, creeping up on the horizon.

MARRA: With the Aurora Nights helping the broadcast of the shortwave radios, Marra will occasionally send messages to Interlopers in Morse Code. Marra will update the Interlopers frequently on the ship’s sinking through the radios but she largely doesn’t interact with Interlopers over the month of December, and will not allow any visitors.

ENOLA: Enola is more active than usual. She will be checking in with Interlopers following the ice storm, making sure they’re okay and assessing the damage. Interlopers with Aurora Call will be ones she reaches out to more, due to the closer connection with them — but she will speak with all Interlopers regardless of them holding that Feat. She continues to warn Interlopers about being vigilant, encouraging them to work on their new abilities.

MOLLY + JACE: Molly continues to act as a go-between with Interlopers and Marra, and continues to trade with Interlopers. She’s in a worse mood than usual, and Interlopers who speak to her long enough will have her speak of the Flu that hit Silverpoint and caused plenty of deaths in the village last year. Jace is spooked out from his scavenging from the boat and decides to keep closed to Silverpoint for the time being. He’s not been a fan of the ghosts. :(

FATHER THOMAS: Father Thomas continues to be around for Interloper who require spiritual guidance, or religious needs, and welcomes anyone who wants to attend his Sunday Services when they’re staying in the village. At Christmas, he will be hosting both Christmas Services and Christmas Feast for the people of Silverpoint, but will gladly extend the invitation to any Interlopers.

BEAROAK: Following initial contact on November 26th, Bearoak may continue to reach out on the airwaves during Aurora nights. Players can still use the open post here to reach out to them.
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[staff profile] denise in [site community profile] dw_news
Hello, friends! It's about to be December again, and you know what that means: the fact I am posting this actually before December 1 means [staff profile] karzilla reminded me about the existence of linear time again. Wait, no -- well, yes, but also -- okay, look, let me back up and start again: it's almost December, and that means it's time for our annual December holiday points bonus.

The standard explanation: For the entire month of December, all orders made in the Shop of points and paid time, either for you or as a gift for a friend, will have 10% of your completed cart total sent to you in points when you finish the transaction. For instance, if you buy an order of 12 months of paid time for $35 (350 points), you'll get 35 points when the order is complete, to use on a future purchase.

The fine print and much more behind this cut! )

Thank you, in short, for being the best possible users any social media site could possibly ever hope for. I'm probably in danger of crossing the Sappiness Line if I haven't already, but you all make everything worth it.

On behalf of Mark, Jen, Robby, and our team of awesome volunteers, and to each and every one of you, whether you've been with us on this wild ride since the beginning or just signed up last week, I'm wishing you all a very happy set of end-of-year holidays, whichever ones you celebrate, and hoping for all of you that your 2026 is full of kindness, determination, empathy, and a hell of a lot more luck than we've all had lately. Let's go.

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